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Scouts of the Oranges Shores

The Sea of Orange kisses the shores of five lands, from the Empty Lands of Wan, far across to reach to Plateaus of Rock. Over the horizon, beyond the sight of all but the 9th Legion, the Sea of Orange meets the Seething and with it, the shores of the Flea Uprising.⠀

After the Great Conflicts of Wan, when resources were scarce and the Council of the 10 Legions had yet come to be, the Legions of the 5 lands agreed to oversee their own shores. For half a century each Legion diligently patrolled, until day 13,001 of the 8th rotation, when a shoreline was breached by a small raiding party from the Flea Uprising. This was the first any Legion had encountered of the Flea Uprising and in doing so came to realise, as tragic as the Great Conflicts of Wan may have been, an onslaught from the Flea Uprising would the worse by ten.⠀

So came to be the ‘Scouts of the Orange Shore’. The newly formed Council of the 10 Legions (a byproduct of the breach) had come to the unanimous decision that protection of the shores could not be left to five separate Legions, each already with their own lands to oversee. The task, it was deemed, was too great, too important. This new threat, too ominous.⠀

Solely dedicated to patrolling the Five Shores, the Scouts of the Orange Shore drew the finest BISH! from each of the 10 Legions. Argus Argus, the great BISH! engineer was tasked with designing machines to be used in the deep coastline sands and stations were constructed the length of the coast, for the Scout patrols to rest and recover. In no uncertain terms, the Council was making sure the first breech was to be the last.⠀

To this day, scout patrols can be seen moving up and down the dunes of the 5 shores, casting their gaze out beyond the thin line of wet sand, out to where it is expected the Flea Uprising will surge.⠀

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